Prof. Kung Wong, LAU (Nick)
Head & Professor, Department of
Applied Data Science
Director of Virtual Reality Laboratory
Director of Game Development Laboratory
Hong Kong Shue Yan University
Biography:
Prof. Lau is an
active researcher specializing in XR
technology and related studies. He
obtained his PhD in studying human/user
experiences and virtual reality from the
IoE, University College London (UCL),
and finished his MSc and BA from the
University of Kong (HKU) and The
Hong Kong Polytechnic University
(HKPolyU) respectively. Prof. Lau’s
interdisciplinary background encompasses
virtual technologies, human-interaction
research, design thinking, education and
creative industries, making him a
recognized expert in these fields. Prof.
Lau has been working in various
universities and tertiary institutes for
over 27 years, where he has
simultaneously engaged in the
publication of high-end papers
internationally. His publications
contribute to the consolidation of
related theories and explorations in the
aforementioned areas. Until 2024, he had
hitherto published around 100 research
papers in diverse internationally
referred journals (including SCI, SSCI
and ESCI journals), books, and invited
book chapters and conferences (with the
best presenter award). Likewise, Prof.
Lau has been undertaking 22 research
projects studying human-computer
interaction, the use of virtual reality,
augmented reality, serious games, and
other interactive platforms for various
purposes.
Prof. Lau's contributions extend beyond
academia. He is an advisor to UNESCO and
has served as a chief examiner at the
Hong Kong Examinations and Assessment
Authority (HKEAA). He has been a subject
specialist in the creative industry for
the Hong Kong Council for Academic
Accreditation (HKCAA) and a member of
the British Education Research
Association (BERA) and the Hong Kong
Designers' Association (HKDA).
Additionally, Prof. Lau has actively
participated in government-related
committees and NGOs, providing
continuous consultancy in both formal
and informal capacities.
Prof. Ruidong Li
Kanazawa University, Japan
Biography: Dr. Ruidong Li was with National Institute of Information and Communications Technology (NICT), Japan from 2008 to 2021 as an expert researcher, researcher, and senior researcher. Then he joined Kanazawa University, Japan as an associate professor since 2021. His research interests include big data, metaverse, digital twin, big data, machine learning, and future networks. He has published technical research papers in leading journals and conferences, such as IEEE JSAC, ACM/IEEE TON, IEEE TWC, IEEE TCCN, IEEE TNSE, IEEE Network, and IEEE INFOCOM. He is the recipient of the best paper awards for IEEE ICC 2022 and IWCMC 2022, IEEE Network 2022 Editor Appreciation Award, and IEEE MMTC Outstanding Leadership Award 2023. He serves as the chair of IEEE ComSoc Internet Technical Committee (ITC) and serves as the associate editor of IEEE TCOM, TCCN, IEEE Network and IEEE OJCS. He also served as chairs for conferences, such as general chair for AIoT 2025, ICNC 2025, IEEE HealthCom 2024, MOBILWare 2022, MSN 2021, CPSCom 2021, Area TPC chair for INFOCOM 2023, TPC chair for ICCCN 2025, IEEE AIoT 2024, QCNC 2024, ICNC 2024, MetaCom 2023, HotICN 2022, IEEE/ACM IWQoS 2021, MSN 2020, BRAINS 2020, and ICCSSE 2019.
Speech title: Towards Decentralized Intelligent Metaverse
Abstract: The Metaverse aims to provide
users with immersive experiences as the
next generation of services. Targeting
at realizing the decentralized
intelligent metaverse, we firstly
investigate an Large Language Model
(LLM)-based vehicle AI assistant using a
Large Language and Vision Assistant
(LLaVA) and propose a task-oriented
semantic communication framework to
facilitate efficient interaction between
users and cloud servers. Then, we
construct a comprehensive mathematical
model for Metaverse user utility, and
design a deep reinforcement learning
method that dynamically optimizes the
allocation of Metaverse computational
tasks according to the available
resource status of local devices and
edge servers. Furthermore, we propose a
novel decentralized digital twin network
(DeDTN) paradigm based on blockchain and
edge computing technologies.
Prof. Tatsuya Yamazaki
Niigata University, Japan
Biography:
Tatsuya Yamazaki received the B.E., M.E.
and Ph.D. degrees in information
engineering from Niigata University,
Niigata, Japan, in 1987, 1989 and 2002,
respectively.He joined Communications
Research Laboratory (at present,
National Institute of Information and
Communications Technology) as a
researcher in 1989.
Since August 2013, he has been with the
Faculty of Engineering, Niigata
University, Niigata, where he is
currently a Professor. Currently, he is
alsothe director at the Big Data
Activation Research Center of Niigata
University.
From 1992 to 1993 and 1995 to 1996 he
was a visiting researcher at the
National Optics Institute, Canada.From
1997 to 2001 he was a senior researcher
at ATR Adaptive Communications Research
Laboratories.
His research interests include pattern
recognition, statistical image
processing, sensing data analysis, and
communication service quality
management.
He served as general co-chair of IEEE
Workshop on Knowledge Media Networking
(KMN'02) and general chair of the 5th
International Conference On SmartHomes
and Health Telematics (ICOST 2007).
He is a member of the IEEE, the
Institute of Electronics, Information
and Communication Engineers, the
Information Processing Society of Japan,
the Institute of Image Information and
Television Engineers, and the Japanese
Society for Artificial Intelligence.
Speech title: Research
and Development of Wave-Dissipating
Block Installation Simulator
Abstract: In recent years, some
developed countries are facing labor
shortages in various work environments
due to the aging of society. The civil
engineering and construction sector is
also facing similar issues, and as part
of the solution, the introduction of ICT
(Information and Communications
Technologies), including computer
technology and network technology, is
being promoted. In this study, we are
researching and developing a block
installation simulator for the
installation of wave-dissipating blocks
on coasts, etc., which allows
inexperienced workers to practice block
installation without being restricted by
time and place, instead of
time-consuming and expensive on-site
training. The block installation
simulator has been developed based on
the Unity 3D game development engine,
and wave-dissipating blocks, which
usually weigh more than 1 ton, are hung
one by one by a rope on a computer
screen and can be placed in any
position. In addition, we propose a
method to efficiently calculate the
merits and demerits of block
installation using porosity, and
incorporated it into the simulator.
Porosity is defined as the ratio between
the total volume of the wave-dissipating
blocks inside the structure and the
ideal final shape of the structure.
Voxelization technology and octree-based
methods are used to calculate the
porosity. We will introduce the
simulator we actually built and show a
specific method for calculating the
porosity.